love not showing the game for 10 seconds during pumas final push!
Comment # 2 by verinelghinyrr
i thought the same thing cortx. ohh well good games
Comment # 3 by slavidzee
"pp being the Korean way to say pause". Love that impromptu language lesson that is actually not fact.
Comment # 4 by dchaid
HEY, IPL.
DO NOT CUT AWAY FROM ENGAGEMENTS TO SHOW A PLAYER'S FACE.
THANKS!
Comment # 5 by ThorIsHere
any reason why no forcefield on the ramp at the end of game 3? afraid the tanks were gonna kill sentries? i seriously am wondering. he killed all the mining scvs, had to know if he just held his one base he would've soon had an army advantage.
Comment # 6 by ThorIsHere
or maybe not after losing a few gateways and terran still has mules/more scvs on the way. i have no idea.
Comment # 7 by playitlikegabo
snipe range being superior than feedback range is a balance problem in pvt lategame. emp is ok as it is.
Comment # 8 by Fustian
Solid casting, you two. And Painuser, the expression is "to get a 'bead' on", not "beat".
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love not showing the game for 10 seconds during pumas final push!
i thought the same thing cortx. ohh well good games
"pp being the Korean way to say pause". Love that impromptu language lesson that is actually not fact.
HEY, IPL.
DO NOT CUT AWAY FROM ENGAGEMENTS TO SHOW A PLAYER'S FACE.
THANKS!
any reason why no forcefield on the ramp at the end of game 3? afraid the tanks were gonna kill sentries? i seriously am wondering. he killed all the mining scvs, had to know if he just held his one base he would've soon had an army advantage.
or maybe not after losing a few gateways and terran still has mules/more scvs on the way. i have no idea.
snipe range being superior than feedback range is a balance problem in pvt lategame. emp is ok as it is.
Solid casting, you two. And Painuser, the expression is "to get a 'bead' on", not "beat".
new comment
Registration is lightning fast and painless ...