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Offline: Tyler, CatZ, Stephano, Artosis, Dimaga, DeMuslim, Dragon, MC, KawaiiRice, Crank, MaNa, RotterdaM, BratOK, SuperNova, State, Beastyqt, WinterStarcraft, HeroMarine, Zest, Ryung, mcanning, Harstem, Maynarde, Lowko, Special
Online: ESL TV, JimRising, ViBE, ForGG
Offline: Tyler, CatZ, Stephano, Artosis, Dimaga, DeMuslim, Dragon, MC, KawaiiRice, Crank, MaNa, RotterdaM, BratOK, SuperNova, State, Beastyqt, WinterStarcraft, HeroMarine, Zest, Ryung, mcanning, Harstem, Maynarde, Lowko, Special
Top Rated Series
Multiple Players vs Multiple Players (Games in 1 Video) by: Artosis & tasteless
StarCraft Legends vs StarCraft 2 Legends (Games in 1 Video) by: Artosis & tasteless
StarCraft Legends vs StarCraft 2 Legends (Games in 1 Video) by: Artosis & tasteless
Zest vs Cure (BO5 in 1 Video) by: Wardi
Serral vs Trap (BO7 in 1 Video) by: Rotterdam & Nathanias
StarCraft Legends vs StarCraft 2 Legends (Games in 1 Video) by: Artosis & tasteless
StarCraft Legends vs StarCraft 2 Legends (Games in 1 Video) by: Artosis & tasteless
Zest vs Cure (BO5 in 1 Video) by: Wardi
Serral vs Trap (BO7 in 1 Video) by: Rotterdam & Nathanias
Most Commented Series


hahaha "protoss so OP"
Ty POLT !! And GG ofc!
No one can argue that base-trade scenarios are balanced. Their buildings should have a recharging fuel tank, so they can float and fly for a time, but then they automatically go to the nearest area to land and recharge.
Terran here, I like your idea jerbol.
Thanks, now all we need are Protoss and Zerg mules and then base-trades will be totally balanced :P that would screw up so many other aspects of the game tho XD
Not automatically go to the nearest area to land, that would just be weird, but maybe start taking damage , like a zerg structure off creep.
Jerbol, quallsing, nice suggestions!
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