Agreed. Game 2 was so much fun to watch. I love nail biters like that.
Comment # 3 by SurfTaco
game 2 AND 3
Comment # 4 by cygnusx1
game 2 was fucking stupid, derrrrrrp look at my race guys! I can fully defend 2 bases against your 50+ supply army with two sentries!!! oh wait let me warp in 2 more! that's right, you aint ever getting in now sucka!!!
Comment # 5 by IkiRouta
Better race won, better player lost.
Comment # 6 by SurfTaco
@ cygnusx1: great analysis.
Comment # 7 by BonsaiTree
Game 2 was fun to watch, but why put yourself in that position of needing a comeback? I mean a double expand before spawning pool fully scouted could easily have been beaten with some early gate pressure. I would think a player of Parting's caliber would punish that a little more quickly.
Comment # 8 by nmeden
Sentries are stupid (forcefields should have life, similar to rocks, but a bit less). With that said, Parting played more solid, with True making more mistakes. So better player won.
Comment # 9 by TheWhiskey
#7 lol you don't know anything about the game? Double hatch before pool is the direct counter to gateway expand. Zerg just needs to scout the gates at the front (if toss goes for gateway pressure) and throw down a roach warren. Piece of cake
Comment # 10 by BonsaiTree
#9 - Thats exacly my point. He didnt double hatch before pool as a direct counter to a gateway expand, the protoss hadnt expanded at all. Simply seeing a double hatch and no spawning pool, drop 3 more gateways and punish with a 4 gate early pressure - game over. You seem to think zerg was reacting to protoss, not so, he had that build already decided.
Comment # 11 by gwho
"wow good forcefields!"
- artosis
Comment # 12 by gwho
LOL @ 8:51 game 1
Comment # 13 by gwho
huge confidence boost. many happy feels, and memorable life events.
Comment # 14 by gwho
sad story, game 3
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Game 2 was incredible
Agreed. Game 2 was so much fun to watch. I love nail biters like that.
game 2 AND 3
game 2 was fucking stupid, derrrrrrp look at my race guys! I can fully defend 2 bases against your 50+ supply army with two sentries!!! oh wait let me warp in 2 more! that's right, you aint ever getting in now sucka!!!
Better race won, better player lost.
@ cygnusx1: great analysis.
Game 2 was fun to watch, but why put yourself in that position of needing a comeback? I mean a double expand before spawning pool fully scouted could easily have been beaten with some early gate pressure. I would think a player of Parting's caliber would punish that a little more quickly.
Sentries are stupid (forcefields should have life, similar to rocks, but a bit less). With that said, Parting played more solid, with True making more mistakes. So better player won.
#7 lol you don't know anything about the game? Double hatch before pool is the direct counter to gateway expand. Zerg just needs to scout the gates at the front (if toss goes for gateway pressure) and throw down a roach warren. Piece of cake
#9 - Thats exacly my point. He didnt double hatch before pool as a direct counter to a gateway expand, the protoss hadnt expanded at all. Simply seeing a double hatch and no spawning pool, drop 3 more gateways and punish with a 4 gate early pressure - game over. You seem to think zerg was reacting to protoss, not so, he had that build already decided.
"wow good forcefields!"
- artosis
LOL @ 8:51 game 1
huge confidence boost. many happy feels, and memorable life events.
sad story, game 3
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