That was awesome, he dictated the game to avoid being swarmhosted
Comment # 3 by tommunation
making them dance! That's pure disrespect!
Comment # 4 by BonsaiTree
I concur w/ @kanerko: awesome to see a preemptive and proactive strat to counter swarm hosts rather than just the usual reaction into colossi.
And the balls on this guy: planning in advance to go immediate Carriers in Code S against Dark? Can you imagine the conversation at the Jin Air teamhouse?
Terminator: Bro, I think I'm going to go mass Carrier to counter the Swarm Hosts.
SOS: Yeah, that'd be a good warm up for your shortly upcoming Code A matches.
Trap: Have you been playing the AI on easy again?
Maru: (Sighs) This use to be a respectable team...
Comment # 5 by kanerko
Hhahaha great post Bonsai!
Comment # 6 by Til
Now for some armchair starcrafting advice. Terminator could have polished his build in a few key ways.
First up, the first recall void attack should have focused on drones only - taking on the tanky queens and spores was a bit of a waste.
The double hatchery snipe was awesome but the recall should have gone to the most likely place for a counterattack, the fourth. You may think that this is easy to say in hindsight but I reckon, in general, he should defensively regroup somewhere between his third, fourth and the middle expansion. Multiple times he was caught out of position simply because he was floundering around his natural ramp whilst highly mobile zerg units roamed free.
After the double hatchery sniping its almost guaranteed that lots of long distant drones will be mining before they come back up, so two oracles could take 10 or so of them out no problem.
Great game though. Wish tasteless chatted a little less shit and just kept it to exclamations of surprise!
Comment # 7 by Til
Infact, that whole first attack on the natural could have taken place 20-30s earlier, with an extra void, or could have become a feint to return to a hatch snipe on the fourth come to think of it. Either way the first timing attack was poor.
Comment # 8 by gwho
thx for sharing, til
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CarrierS!
That was awesome, he dictated the game to avoid being swarmhosted
making them dance! That's pure disrespect!
I concur w/ @kanerko: awesome to see a preemptive and proactive strat to counter swarm hosts rather than just the usual reaction into colossi.
And the balls on this guy: planning in advance to go immediate Carriers in Code S against Dark? Can you imagine the conversation at the Jin Air teamhouse?
Terminator: Bro, I think I'm going to go mass Carrier to counter the Swarm Hosts.
SOS: Yeah, that'd be a good warm up for your shortly upcoming Code A matches.
Trap: Have you been playing the AI on easy again?
Maru: (Sighs) This use to be a respectable team...
Hhahaha great post Bonsai!
Now for some armchair starcrafting advice. Terminator could have polished his build in a few key ways.
First up, the first recall void attack should have focused on drones only - taking on the tanky queens and spores was a bit of a waste.
The double hatchery snipe was awesome but the recall should have gone to the most likely place for a counterattack, the fourth. You may think that this is easy to say in hindsight but I reckon, in general, he should defensively regroup somewhere between his third, fourth and the middle expansion. Multiple times he was caught out of position simply because he was floundering around his natural ramp whilst highly mobile zerg units roamed free.
After the double hatchery sniping its almost guaranteed that lots of long distant drones will be mining before they come back up, so two oracles could take 10 or so of them out no problem.
Great game though. Wish tasteless chatted a little less shit and just kept it to exclamations of surprise!
Infact, that whole first attack on the natural could have taken place 20-30s earlier, with an extra void, or could have become a feint to return to a hatch snipe on the fourth come to think of it. Either way the first timing attack was poor.
thx for sharing, til
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