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Offline: CatZ, WhiteRa, ViBE, RotterdaM, BratOK, WinterStarcraft, HeroMarine, Ryung, mcanning, JimRising, Harstem, Lowko, Special, Nathanias, Nice, Livibee, SortOf, Nina
Online: ESL_TV
Offline: CatZ, WhiteRa, ViBE, RotterdaM, BratOK, WinterStarcraft, HeroMarine, Ryung, mcanning, JimRising, Harstem, Lowko, Special, Nathanias, Nice, Livibee, SortOf, Nina


Observer sight range upgrade and disruptors are an effective way to deal with the lurkers. If toss can bank enough gas to get their after opening with a void ray heavy composition and reach that point I think there could be a struggle making the lurker/corrupter comp work throughout mid and late game
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