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Dimaga send his units in a couple of waves against Naniwas toss death ball, so the Stalkers could kill the Mutas without getting attacked by roaches and lings. Dimaga should have retreated and waited till the force fields went off and attacked with all his troops at the same time. I guess that then Dimage could possibly be victorious in this battle.
I wonder, cause often Force Fields prevent an zerg army from crushing the Protoss. Could Zerg not build just a couple of Ultras (without upgrades) just to counter the force fields? Maybe thats too high in the tech tree? (I do not play zerg yet but I want to, if I become better ;) Would be interested what all you Zergs think about that.
Sry, my comment is related to the outcome of the third game.
I think if you're gonna invest to get hive>ultras it wouldn't be worth it to just build a few without upgrades which would just get raped
Start of game two, I have to agree with Naniwa. Demaga manner...
Seems to be the ultimate build against Zerg, Collossi + Stalkers.
BLINK stalkers and Colossi, yeah. Extremely hard for Zerg to beat that. @kalysto: nothing the zerg has can beat a Toss ball from a same-skilled oponent. Zerg needs to guarantee the win before things get to that.
"Nothing the zerg has can beat a toss ball". Or, just watch Kiwikaki vs Darkforce. Man...
Brilliant Protoss BO in game 3... I don't know what the zerg could have possibly done to counter it.
Wall it the beginning stops zergling attack
Quick Void Ray + Gateway units (mostly sentrys) stops roach/zergling attack
Voidray + Phoenix forces hydra army
Tech-Change to colossus to counter hydra + healthy amount of stalkers to counter muta.
All the while staying ontop of his macro... def stealing this build against zerg
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