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Online: Nathanias, ESL_TV
Offline: CatZ, WhiteRa, ViBE, MaNa, RotterdaM, BratOK, WinterStarcraft, HeroMarine, mcanning, JimRising, Harstem, Lowko, Special, Nice, Livibee, SortOf, Nina
Online: Nathanias, ESL_TV
Offline: CatZ, WhiteRa, ViBE, MaNa, RotterdaM, BratOK, WinterStarcraft, HeroMarine, mcanning, JimRising, Harstem, Lowko, Special, Nice, Livibee, SortOf, Nina
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owned ^^
Zerg "Greed"
I feel like a lot of Zerg games are lost to "greed" (over-droning, over expansion).
I know common wisdom says Zerg should always be at least one base ahead of T or P.
As as a Zerg player myself, I get that idea.
But I can't help but feel there's no point in being ahead in workers when you're simply failing to build an army in the early stages.
I feel like I'm seeing too many Zerg losses due to an "addiction" to this idea that you have you have to be 1, 2, or even 3 or more bases ahead of an opponent.
At any given stage of the game, it's the ARMY that's important.
(Referring to Game 1 only)
bunker placement in game 3 was so good.
It's shameful that deMuslim dropped a game to this garbage zerg.
I think he realized this and made a nice statement out of g3. ♥
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