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Online: ESL TV, ViBE, ForGG
Offline: Tyler, CatZ, Stephano, Artosis, Dimaga, DeMuslim, Dragon, MC, KawaiiRice, Crank, MaNa, RotterdaM, BratOK, SuperNova, State, Beastyqt, WinterStarcraft, HeroMarine, Zest, Ryung, mcanning, JimRising, Harstem, Maynarde, Lowko, Special
Online: ESL TV, ViBE, ForGG
Offline: Tyler, CatZ, Stephano, Artosis, Dimaga, DeMuslim, Dragon, MC, KawaiiRice, Crank, MaNa, RotterdaM, BratOK, SuperNova, State, Beastyqt, WinterStarcraft, HeroMarine, Zest, Ryung, mcanning, JimRising, Harstem, Maynarde, Lowko, Special
Top Rated Series
Multiple Players vs Multiple Players (Games in 1 Video) by: Artosis & tasteless
Zest vs Cure (BO5 in 1 Video) by: Wardi
Serral vs Trap (BO7 in 1 Video) by: Rotterdam & Nathanias
Serral vs Trap (BO3 in 1 Video) by: Rotterdam & PiG
StarCraft Legends vs StarCraft 2 Legends (Games in 1 Video) by: Artosis & tasteless
Zest vs Cure (BO5 in 1 Video) by: Wardi
Serral vs Trap (BO7 in 1 Video) by: Rotterdam & Nathanias
Serral vs Trap (BO3 in 1 Video) by: Rotterdam & PiG
StarCraft Legends vs StarCraft 2 Legends (Games in 1 Video) by: Artosis & tasteless
Most Commented Series


owned ^^
Zerg "Greed"
I feel like a lot of Zerg games are lost to "greed" (over-droning, over expansion).
I know common wisdom says Zerg should always be at least one base ahead of T or P.
As as a Zerg player myself, I get that idea.
But I can't help but feel there's no point in being ahead in workers when you're simply failing to build an army in the early stages.
I feel like I'm seeing too many Zerg losses due to an "addiction" to this idea that you have you have to be 1, 2, or even 3 or more bases ahead of an opponent.
At any given stage of the game, it's the ARMY that's important.
(Referring to Game 1 only)
bunker placement in game 3 was so good.
It's shameful that deMuslim dropped a game to this garbage zerg.
I think he realized this and made a nice statement out of g3. ?
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