Better quality would surely increase the number of people watching this replay. In hindsight, it looks like the fast-expand malaria went on from the Zerg players to Protoss players. I'm guessing any one-base pushes (timed or simply speculative) are gonna be coined "all-in" from now on, since any Platinum+ player should be able to fast-expand.
Comment # 2 by locoman
game1:...sorry, broken record, but mass muta's are OP .... to defend them you either need to tech switch in anticipation of them or, stop them from getting a critical mass...
but no where have I seen it's explained how anything standard can deal with the muta ball.
plz nerf muta in someway, or bump the phoenix
Comment # 3 by carlosmiguel78
You are loco man. Blink stalkers. Storm. Phoenix. Archon. Obviously you have to scout that the Zerg player is going mass muta to come up with the right number and composition of units. Mutas are extremely mobile but die easily.
Comment # 4 by locoman
Actually.. they don't die that easy...when you have 20, it's very hard to have the strength of your army in range..and that many can pick apart your base veryy fast...it's the mobility and mass strength that makes it veryy hard to deal with.. ask kiwi.. ;-/
Comment # 5 by icy
@McWilliams -- about the quality: it appears that the flash is setup in such a way that it automatically updates to best quality once it realizes that your connection & stream is solid/ahead enough. You can try to click back some seconds to "force" higher quality, but yea I agree that this is a strange way to do it and the quality levels should be MANUAL (like in yt) not auto.
Game 3 was excellent -- nice mind games, nice kill of early probes, and then very very nice creep spread. Then later some good technique to finish off the toss without chances.
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Better quality would surely increase the number of people watching this replay. In hindsight, it looks like the fast-expand malaria went on from the Zerg players to Protoss players. I'm guessing any one-base pushes (timed or simply speculative) are gonna be coined "all-in" from now on, since any Platinum+ player should be able to fast-expand.
game1:...sorry, broken record, but mass muta's are OP .... to defend them you either need to tech switch in anticipation of them or, stop them from getting a critical mass...
but no where have I seen it's explained how anything standard can deal with the muta ball.
plz nerf muta in someway, or bump the phoenix
You are loco man. Blink stalkers. Storm. Phoenix. Archon. Obviously you have to scout that the Zerg player is going mass muta to come up with the right number and composition of units. Mutas are extremely mobile but die easily.
Actually.. they don't die that easy...when you have 20, it's very hard to have the strength of your army in range..and that many can pick apart your base veryy fast...it's the mobility and mass strength that makes it veryy hard to deal with.. ask kiwi.. ;-/
@McWilliams -- about the quality: it appears that the flash is setup in such a way that it automatically updates to best quality once it realizes that your connection & stream is solid/ahead enough. You can try to click back some seconds to "force" higher quality, but yea I agree that this is a strange way to do it and the quality levels should be MANUAL (like in yt) not auto.
Game 3 was excellent -- nice mind games, nice kill of early probes, and then very very nice creep spread. Then later some good technique to finish off the toss without chances.
new comment
Registration is lightning fast and painless ...