I love these cerebral low unit count end games. There is a much greater strategy element when you have such limited resources. It feels more like chess.
Comment # 2 by Jabberwockee
That was a pretty rare kind of game. Very fun.
Comment # 3 by Sueco
It's fun to watch a game to the wire, but tbh endless flying buildings mean that terran can force draws way too easily. I would make a condition whereupon when a terran player has had no income for a while, terran buildings start to take damage after flying for more than a minute.
Comment # 4 by henryinspace
That's what you get for doing a four-gate in a beta, douchebag.
Comment # 5 by Rabin
^ beta has been out for a long time. Are you saying a strategy shouldn't be used because its a cheese? #butthurt
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I love these cerebral low unit count end games. There is a much greater strategy element when you have such limited resources. It feels more like chess.
That was a pretty rare kind of game. Very fun.
It's fun to watch a game to the wire, but tbh endless flying buildings mean that terran can force draws way too easily. I would make a condition whereupon when a terran player has had no income for a while, terran buildings start to take damage after flying for more than a minute.
That's what you get for doing a four-gate in a beta, douchebag.
^ beta has been out for a long time. Are you saying a strategy shouldn't be used because its a cheese? #butthurt
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