That's all I see these days in TvZ ... rush/mass voids... u have to all in rush to break in early.
Hydras useless against massed voids, as are corrupters. Sad when an equal, and even slightly greater amount of anti-air only units cannot take out a ground/air unit...
Comment # 2 by thesmoosh
Void rays are broken and have been since their inception. There's a reason they've been patched 50 times and blizzard still isn't happy with them.
Flux veins being taken out next patch will help. We'll see if that's enough, but the whole 3 charge levels along with a bonus to armored (and another 20% vs massive on top of that) just makes them a problematic unit. What's more is that that last patch actually made them better against light units too.
Even kiwikaki himself has admitted that he doesn't know how a zerg is supposed to deal with this strategy.
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That's all I see these days in TvZ ... rush/mass voids... u have to all in rush to break in early.
Hydras useless against massed voids, as are corrupters. Sad when an equal, and even slightly greater amount of anti-air only units cannot take out a ground/air unit...
Void rays are broken and have been since their inception. There's a reason they've been patched 50 times and blizzard still isn't happy with them.
Flux veins being taken out next patch will help. We'll see if that's enough, but the whole 3 charge levels along with a bonus to armored (and another 20% vs massive on top of that) just makes them a problematic unit. What's more is that that last patch actually made them better against light units too.
Even kiwikaki himself has admitted that he doesn't know how a zerg is supposed to deal with this strategy.
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