LOL - "No scouting at all for Morrow." They obviously didnt watch the minimap and see the overlord go in and out of the Terran base around the 5-6 min mark.
Comment # 2 by sandgroper
dont worry, TB's casting has that effect
Comment # 3 by Paladia
With the current state of Terran balance it is almost not worth even watching games with T in it anymore.
Comment # 4 by Loaded
yeah i like this combo tho.. fuckin great play from the t there, painful to watch
Comment # 5 by Supernova
Wow.. Game 4. Fucking rediculous. Blizzard sure loves maps where terran can seige mineral lines from bullshit positions huh?
Not only that, but my favorite part was when:
TB: "Such great terran positioning! How do you even stop this? You can't!"
Apollo: "The way you stop this is by not letting your opponent get in this position."
That shit makes me LOL. How is the Z supposed to really effectively "prevent T from getting there." Morrow was about as economically reasonable as possible here on his tech to mutas without being considered all-in. I think that even if Morrow had zerglings working down those destructable rocks it wouldnt have mattered - Terran can just say "oh well, I guess I'll just put the tanks back in the medivac" and leave, yet still do some damage because mutas can only be out so early.
Also, after watching this, its almost obnoxious how fast units get lifted back into dropships. Seriously, what the fuck? Instant load please? I think that whether its Z, P, or T, multiple units shouldnt be able to be instantly loaded into a dropship. Hell, they can only be dropped 1 at a time, so why should loading be any different zerg anti-air is shit to begin with, so why not make it impossible to stop medivacs without a high-tech unit like hydras, mutas, corruptors, or infestors? Sure, queens are considered zerg anti air in the beginning of the game, but they only work if you happen to have creep in the places you need the AA. And how often are you going to have all your queens in the same spot?
I'm not qq'ing, I just think there is some serious bullshit that every race seems to be able to exploit against zerg, but zerg can't really do it... unless they want to be all-in of course..
Comment # 6 by Yabbadabbadoo
It IS possible to pre-emptively break the rocks and make that siege look stupid, but DDE just kept attacking with marines so Morrow never had idle zerglings available. The tournament maps are all becoming huge and spread out with no siege positions because Terran is overpowered and there's no fix on the way
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LOL - "No scouting at all for Morrow." They obviously didnt watch the minimap and see the overlord go in and out of the Terran base around the 5-6 min mark.
dont worry, TB's casting has that effect
With the current state of Terran balance it is almost not worth even watching games with T in it anymore.
yeah i like this combo tho.. fuckin great play from the t there, painful to watch
Wow.. Game 4. Fucking rediculous. Blizzard sure loves maps where terran can seige mineral lines from bullshit positions huh?
Not only that, but my favorite part was when:
TB: "Such great terran positioning! How do you even stop this? You can't!"
Apollo: "The way you stop this is by not letting your opponent get in this position."
That shit makes me LOL. How is the Z supposed to really effectively "prevent T from getting there." Morrow was about as economically reasonable as possible here on his tech to mutas without being considered all-in. I think that even if Morrow had zerglings working down those destructable rocks it wouldnt have mattered - Terran can just say "oh well, I guess I'll just put the tanks back in the medivac" and leave, yet still do some damage because mutas can only be out so early.
Also, after watching this, its almost obnoxious how fast units get lifted back into dropships. Seriously, what the fuck? Instant load please? I think that whether its Z, P, or T, multiple units shouldnt be able to be instantly loaded into a dropship. Hell, they can only be dropped 1 at a time, so why should loading be any different zerg anti-air is shit to begin with, so why not make it impossible to stop medivacs without a high-tech unit like hydras, mutas, corruptors, or infestors? Sure, queens are considered zerg anti air in the beginning of the game, but they only work if you happen to have creep in the places you need the AA. And how often are you going to have all your queens in the same spot?
I'm not qq'ing, I just think there is some serious bullshit that every race seems to be able to exploit against zerg, but zerg can't really do it... unless they want to be all-in of course..
It IS possible to pre-emptively break the rocks and make that siege look stupid, but DDE just kept attacking with marines so Morrow never had idle zerglings available. The tournament maps are all becoming huge and spread out with no siege positions because Terran is overpowered and there's no fix on the way
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